Wednesday, September 9, 2020

House Rule 3 - Ground Balls

Since we wanted to reduce Strategy cards without losing the feeling of managing a baseball team we have made a few changes to how ground balls work in our games.



Out(GB) – Ground Ball:

All forced runners must attempt to move up 1 base.  Any unforced runners may attempt to move up one base but the offense must declare what runners are advancing.  The Defense must decide if they are going for a forced out, an unforced out, or attempt of a double play (DP)

• Going for the force out: The Defense chooses any 1 forced runner.  That runner is out.

• Going for the Unforced Out:  The batter is safe at first and the Defense rolls D20 + Infield FIELDING.

If it’s greater than runner’s SPEED +5, the runner is out otherwise all runners are safe.

• Attempting a Double Play (DP): If there is a runner going to second base from first on a GB then a DP may be attempted.  The runner going to second is automatically out and the Defense rolls the D20 + Infield FIELDING.  If it is greater than the batter’s SPEED then the batter is also out. If not, the batter is safe.

• When attempting a DP or going for the Unforced Out if the D20 + Infield FIELDING roll is 10 or less, An error has occurred and the runners may advance one additional base.  This counts as an error on the player at the base the runner was headed to and any runs scored as a result are unearned and        do not count toward pitcher tiredness.

 

Let me know if you use something similar or what differences you have.  Love hearing other ideas when it comes to strategy and game play.

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